Arc Raiders Looting Mk. 2 Guide: How to Use It Effectively
Arc Raiders Looting Mk. 2 Guide: How to Use It Effectively
If you’ve been playing Arc Raiders, you’ve probably noticed that looting efficiently is key to progressing in the game. One item that many players focus on is the Looting Mk. 2 augment. In this guide, I’ll break down how it works in practice, what it’s useful for, and common questions that players usually have. What is Looting Mk. 2, and why do players use it? In general, Looting Mk. 2 is an augment that significantly increases your looting potential. Most players attach it to their loadout because it adds extra slots for trinkets, which can help improve stats or provide utility during missions. It also has a small but useful effect of automatically throwing off attached Ticks after one second, which can save some time in combat when Ticks are used for various effects. Key numbers players usually note:
Weight: 2.0
Weight Limit: 60
Sell Price: 2,000
The augment is classified as light shield compatible, meaning it can be equipped without affecting heavier armor setups. How do you craft Looting Mk. 2? Crafting Looting Mk. 2 is straightforward, but it’s helpful to know what most players do to make it efficient. Here’s the recipe:
Ingredients:
2 × Electrical Components
3 × Magnet
Crafting Station: Gear Bench 2
Result: 1 × Looting Mk. 2
Most players also note that it’s not a huge investment in materials, so you can craft a few in case you want spares or need to upgrade other builds. The repair cost is 1 × Electrical Components + 1 × Magnet and restores +50 durability, which is usually enough to last through several missions. How does Looting Mk. 2 work in practice? Here’s where theory meets reality. While the augment says it “significantly increases looting potential,” in practice, the effect depends on your playstyle:
Scavenging missions: Most players notice a clear improvement when opening loot containers. The extra trinket slots allow you to carry additional utility items, which can slightly boost mission efficiency.
Combat encounters: The automatic Tick drop after one second can help avoid wasted time, especially when enemies are dense. However, some players find it situational since not all loadouts rely on Ticks.
Weight management: The weight of 2.0 is light enough that you can equip other heavy augments without exceeding the usual limit of 60. Players usually keep an eye on total weight to avoid slowing down mobility.
A practical tip: if you focus on speed looting and mobility, Looting Mk. 2 tends to pay off more than heavier augment choices that increase defense but reduce movement. Are there restrictions or limitations? Yes, and most players discover these after a few missions:
Trinket restriction: The extra trinket slots cannot hold Rubber Ducks, so if you were planning to stack them for fun or strategy, you’ll need to adjust.
Durability: While crafting and repairing is easy, the augment will eventually need maintenance if used frequently. Many players schedule repairs between missions to avoid surprises.
Situational efficiency: Looting Mk. 2 is better for missions with lots of containers or collectible items. On missions focused solely on combat, the benefit is less noticeable.
Where do players usually get it? Looting Mk. 2 is most commonly crafted by players themselves, but it can also be sold by Lance, a standard vendor. Most players find crafting to be more resource-efficient than buying, especially if you already have spare Electrical Components and Magnets. Additionally, for players looking to quickly stock up on game resources, there are options to buy Arc Raiders coins fast and easy on U4N, which some use to obtain rare items without grinding. In general, this is a shortcut for players who want to save time, but it’s important to use it responsibly and understand that it doesn’t replace the learning curve of the game. How should you equip Looting Mk. 2? Here’s a practical approach most players take:
Light builds: Combine it with other mobility-focused augments so you can move quickly between loot containers.
Balanced builds: Use it alongside mid-weight armor or utility augments, balancing survivability with looting efficiency.
Heavy builds: Usually not recommended, as the weight is small, but heavy builds often already prioritize defense over looting speed.
Most experienced players try to equip it on characters who actively engage in scavenging rather than front-line combat. Tips from the community
Prioritize crafting early: Electrical Components and Magnets are relatively common, so most players make at least one Looting Mk. 2 as soon as possible.
Use with inventory management: Since the augment adds extra trinket slots, plan what trinkets you actually want to keep. Many players mix healing items, speed boosts, or small utility buffs.
Repair proactively: Avoid letting durability drop too low. It’s better to repair after every couple of missions than risk losing effectiveness mid-run.
Experiment with Ticks: Some players pair the automatic Tick drop with fast melee or ranged loadouts to clear enemies faster, though this is situational.
In general, Looting Mk. 2 is a practical augment for players who want to increase looting efficiency without sacrificing mobility. It’s lightweight, fairly easy to craft, and provides tangible benefits in scavenging-heavy missions. Most players find it most useful early to mid-game and continue using it as part of balanced builds. While it has limitations—especially with trinket restrictions and situational benefits—it’s widely considered a reliable augment for everyday missions. You can buy Arc Raiders coins easily on U4N: https://www.u4n.com/arc-raiders/coins